Player Lvling Over and Over Again Wow

Instead of any fancy, back-of-box features like a new class or race in World of Warcraft : Shadowlands, Blizzard is focusing on revamping old parts of the game. The most obvious example of this is the new character customization system — currently available in the Shadowlands pre-patch. Only Blizzard also completely revamped Earth of Warcraft'southward ancient leveling arrangement, and it's one of the biggest game changers nosotros've seen in years.

Prior to the pre-patch, leveling in World of Warcraft took experienced players eighty hours or more, with new players taking months to fully level a character from 1-120. Just in the new pre-patch, information technology took me less than 20.

How leveling has changed in World of Warcraft

Shadowlands character customizations
Some of the new faces in World of Warcraft: Shadowlands
Image: Blizzard Entertainment

Raids and dungeons are the highlights of World of Warcraft, and many players view leveling as a barrier to the game's best content. There's a reason players desire to go to max level equally soon as they can.

Prior to Battle for Azeroth, I decided to run a new Lightforged Draenei Warrior through the leveling experience. Past the time I striking max level, my playtime on that character was 60 hours. That'south 60 hours for an experienced histrion with Heirloom items that increased my experience gain.

In the Shadowlands pre-patch, Blizzard changed almost everything about that process. They squished the current max level downward to l — with it going up to 60 when Shadowlands drops. And they added an hour-long tutorial feel that takes players from level i-10. For levels 10-40, they implemented a new time travel feel that players call "Chromie time." Players choose an expansion they want to level through, and Chromie the time gnome sends them. Past the time they finish with that one expansion storyline, they'll exist max level and set for Shadowlands.

Curious about this new arrangement, I decided to endeavour it out with a character I'm because maining in Shadowlands: my Vulperan Shaman. Because I'yard playing an unlockable race unavailable to new players, I got to skip the opening sequence and commencement at level 10. I put on my Heirloom gear — which had its experience bonus removed and now just provides bonuses like more rested XP subsequently logging off or combat bonuses — and traveled to the Mists of Pandaria expansion.

In less than a week, I went through iv major zones to consummate my leveling experience. I've quested through Pandaria before, so I was familiar with the route. Simply I also wasn't pushing for a fast time. Earlier this week, I hitting level 50 at 18 hours played. If you add the one-hr tutorial I skipped then subtract an hr for AFK fourth dimension, that leaves me just under 20 hours.

Subsequently finishing, I discovered that I chose i of the slowest of the modernistic leveling expansions, and skipped out on various time-saving measures. Some players tin can complete the trek in under 10 hours now, under the right circumstances. Information technology'southward transformed WoW into a wholly reasonable timesink, and has removed the MMO's biggest bulwark to entry.

Bringing new players into the WoW fold

World of Warcraft: Shadowlands
One of Earth of Warcraft: Shadowlands' new leveling zones
Image: Blizzard Entertainment

I love all the classes in World of Warcraft, and I take a near max level version of each one. I'm a blatant "Altaholic," and I've spent quite a scrap of extra cash over the years buying max level character boosts. This new leveling arrangement changes that for people like me. If I want to level a new character, I can level them from scratch in the fourth dimension it takes to play a modern single histrion experience. Information technology opens upwards other classes to longtime players who never wanted to bother going through the miserable leveling feel over again.

But the real boon hither is for new players. I came to Earth of Warcraft belatedly — at the terminate of Mists of Pandaria in 2013. Merely I'd spent years trying to convince friends to play with me and level a graphic symbol. The but reason my group started playing was because of a now-defunct leveling bonus called refer-a-friend, which drastically increased leveling speeds when playing with real-life friends. Even with refer-a-friend, it was a long, miserable slog.

That 80-120 hour barrier to entry was a daunting wall, forcing players to sacrifice dozens of hours before getting to the "skilful stuff." And while the climb usually pays off, many players quit earlier they get there. Only now I can recommend that a friend play World of Warcraft and know they can become a good feel in the time it takes to finish the latest God of State of war. Information technology's the nigh welcoming alter we've seen out of Blizzard in years, and it'southward a massive boon for the WoW veterans and the WoW curious.

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Source: https://www.polygon.com/2020/10/22/21528839/world-of-warcraft-shadowlands-leveling-squish-experience-gain-time-level-50-allied-race

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